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badkittehco.com • View topic - Question bout setting up .obj's for poser runtimes?
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 Post subject: Question bout setting up .obj's for poser runtimes?
PostPosted: Sun Aug 22, 2010 6:23 am 

Joined: Fri Dec 04, 2009 8:31 am
Posts: 309
Location: Chillicothe,Ohio USA
I have a few .obj items that friends made for me for a contest image i'm doing.At moment I'm just importing to daz,adding a texture & saving as scene.2 items i have i need to add several of in my image.is there a way to fix my .obj to where i can put it in a proper poser runtime & add thru the daz content? it'd be so much easier lol.thankies. ( i also had a very scary crash course with uvmapper-i survived & the items still work lol.)so i really have more respect for creators :)

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 Post subject: Re: Question bout setting up .obj's for poser runtimes?
PostPosted: Sun Aug 22, 2010 1:48 pm 
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Joined: Thu Nov 12, 2009 6:15 pm
Posts: 63
I'm not sure about DS but in Poser you could save the obj files in the props library under any folder you like. Just use the "+" button when in the props directory, select the prop and save. This allows you to use it through your runtime.


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 Post subject: Re: Question bout setting up .obj's for poser runtimes?
PostPosted: Sun Aug 22, 2010 9:48 pm 

Joined: Fri Dec 04, 2009 8:31 am
Posts: 309
Location: Chillicothe,Ohio USA
in daz we can import the obj & save as a scene-just was kinda wondering about setting it up as a regular runtime lol.i hope i can work with it as a scene lol.

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 Post subject: Re: Question bout setting up .obj's for poser runtimes?
PostPosted: Sun Aug 22, 2010 11:24 pm 

Joined: Fri Dec 04, 2009 8:31 am
Posts: 309
Location: Chillicothe,Ohio USA
was also trying ta fix a way ta make this axe head able ta be scaled bigger & the handle not be much longer lol.not having much luck:) the axe head has ta be huge-kinda like that grimloard axe was-but yep kinda shaped like it is.(my friend made me this but i'm having scaling issues lol.


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axe test.png
axe test.png [ 312.37 KiB | Viewed 14409 times ]
axe test.jpg
axe test.jpg [ 41.3 KiB | Viewed 14409 times ]

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 Post subject: Re: Question bout setting up .obj's for poser runtimes?
PostPosted: Mon Aug 23, 2010 1:01 am 
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Joined: Wed Nov 11, 2009 8:06 am
Posts: 706
DAZ Studi woll let you export a cr2... well, with one of the plug-ins. I forget exactly which one it is, probably figure setup tools. (I've had a lot of them for quite a while, so unfortunately, I forgot which plugin does what part).

DS will not export props - pp2, with or without a plugin. I usually add a dummy bone to a prop, so I can save it as a figure (cr2).


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 Post subject: Re: Question bout setting up .obj's for poser runtimes?
PostPosted: Mon Aug 23, 2010 1:03 am 

Joined: Fri Dec 04, 2009 8:31 am
Posts: 309
Location: Chillicothe,Ohio USA
thanks .i was told ta try a deformer to make the axe head bigger-but when i tried it onlt moved the handle lol.-i'm so jinxed lol.think i shoulda skipped this contest lol.though my dude for the image is kinda shaping up,just my axe is stubborn:)

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 Post subject: Re: Question bout setting up .obj's for poser runtimes?
PostPosted: Mon Aug 23, 2010 8:40 am 

Joined: Fri Dec 04, 2009 8:31 am
Posts: 309
Location: Chillicothe,Ohio USA
connie i have a question,can adjusting morphs be added to an item that is just an .obj?was curious lol.still fussing with this axe lol.

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