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badkittehco.com :: View topic - Question bout setting up .obj's for poser runtimes?
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Question bout setting up .obj's for poser runtimes?
http://www.badkittehco.com/phpBB3/viewtopic.php?f=2&t=76
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Author:  guardianangel671 [ Sun Aug 22, 2010 6:23 am ]
Post subject:  Question bout setting up .obj's for poser runtimes?

I have a few .obj items that friends made for me for a contest image i'm doing.At moment I'm just importing to daz,adding a texture & saving as scene.2 items i have i need to add several of in my image.is there a way to fix my .obj to where i can put it in a proper poser runtime & add thru the daz content? it'd be so much easier lol.thankies. ( i also had a very scary crash course with uvmapper-i survived & the items still work lol.)so i really have more respect for creators :)

Author:  witchdidi [ Sun Aug 22, 2010 1:48 pm ]
Post subject:  Re: Question bout setting up .obj's for poser runtimes?

I'm not sure about DS but in Poser you could save the obj files in the props library under any folder you like. Just use the "+" button when in the props directory, select the prop and save. This allows you to use it through your runtime.

Author:  guardianangel671 [ Sun Aug 22, 2010 9:48 pm ]
Post subject:  Re: Question bout setting up .obj's for poser runtimes?

in daz we can import the obj & save as a scene-just was kinda wondering about setting it up as a regular runtime lol.i hope i can work with it as a scene lol.

Author:  guardianangel671 [ Sun Aug 22, 2010 11:24 pm ]
Post subject:  Re: Question bout setting up .obj's for poser runtimes?

was also trying ta fix a way ta make this axe head able ta be scaled bigger & the handle not be much longer lol.not having much luck:) the axe head has ta be huge-kinda like that grimloard axe was-but yep kinda shaped like it is.(my friend made me this but i'm having scaling issues lol.

Attachments:
axe test.png
axe test.png [ 312.37 KiB | Viewed 14435 times ]
axe test.jpg
axe test.jpg [ 41.3 KiB | Viewed 14435 times ]

Author:  Conniekat8 [ Mon Aug 23, 2010 1:01 am ]
Post subject:  Re: Question bout setting up .obj's for poser runtimes?

DAZ Studi woll let you export a cr2... well, with one of the plug-ins. I forget exactly which one it is, probably figure setup tools. (I've had a lot of them for quite a while, so unfortunately, I forgot which plugin does what part).

DS will not export props - pp2, with or without a plugin. I usually add a dummy bone to a prop, so I can save it as a figure (cr2).

Author:  guardianangel671 [ Mon Aug 23, 2010 1:03 am ]
Post subject:  Re: Question bout setting up .obj's for poser runtimes?

thanks .i was told ta try a deformer to make the axe head bigger-but when i tried it onlt moved the handle lol.-i'm so jinxed lol.think i shoulda skipped this contest lol.though my dude for the image is kinda shaping up,just my axe is stubborn:)

Author:  guardianangel671 [ Mon Aug 23, 2010 8:40 am ]
Post subject:  Re: Question bout setting up .obj's for poser runtimes?

connie i have a question,can adjusting morphs be added to an item that is just an .obj?was curious lol.still fussing with this axe lol.

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